It's only right that it has it's place in the third one also. There is just that bond there, Having it by your side during the first chain of events on the Ishimura, Then again whilst on Titan Station. It's Dead Space's version of the "HCE Magnum," "Gravity Gun," or "Lancer-Chainsaw." I just don't feel like I'm playing Dead Space unless I have a Plasma Cutter set to horizontal and pre-aimed at knee-height.I understand that some people don't entirely like to use the Plasma Cutter in Dead Space 3, what with the large variety of weaponry you can create, however as with many people. But it definitely impacted my enjoyment of the game.Īfter the first 2 games, I felt like the Plasma Cutter was the defining feature of the Dead Space series. Now maybe this was done on purpose to force the player to play "Engineer" and build a more effective weapon or maybe the developers were trying to steer away from how the previous two titles were treated as "one-gun-challenge" campaigns. Later in the campaign (and on "new game +" play-throughs), you can outfit the gun with enough +3 Damage, +3 ROF, and +3 Reload circuits that it borders on "overpowered." But this doesn't change the fact that the Plasma Cutter feels bad in the early chapters. The quick enemies plus the lack of "stagger"-effects also makes the Plasma Cutter feel worse in DS3. The workbench system in Dead Space 3 really ruined how the Plasma Cutter feels as a starter-weapon because you are no longer able to push your first 5-7 Power Nodes to pump its damage in the early chapters of the game.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |